Playstyle
25 games
Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
64
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Frontline
Damage soaked and mitigated for the team
39
of 100
Utility
Healing, shielding and lockdown for allies
42
of 100
Mechanics
Skillshots landed and dodged, casting tempo
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
1
of 100
What to work on
25 gamesSurvivabilityStart here
Deaths / min
0.75 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
31% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Mechanics
Ability casts / min
7.8 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kills / min
0.81 vs 0.56
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
3.68 vs 2.00
76 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 67 of 100, built on 23% team damage share and 1724 damage a minute. Survivability trails at 1, with 31% time spent dead.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.