Playstyle
16 games
Playstyle radar
16 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
39
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Frontline
Damage soaked and mitigated for the team
63
of 100
Utility
Healing, shielding and lockdown for allies
40
of 100
Mechanics
Skillshots landed and dodged, casting tempo
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
8
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.74 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
29% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
64% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Strengths
Skillshots hit / min
3.1 vs 2.2
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 63 of 100, built on 22% damage taken share and 1504 damage mitigated a minute. Survivability trails at 8, with 0.74 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.