Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.2 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.76 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
0.9 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Deaths / min
0.12 vs 0.20
99 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Time spent dead
6% vs 10%
95 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Epic monsters / game
3.7 vs 2.8
87 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 83 of 100, built on 0.14 deaths a minute and 7% time spent dead. Vision trails at 39, with 1.20 vision score a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.