Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
285 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.6 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 62 of 100, built on 10% time spent dead and 0.21 deaths a minute. Objectives trails at 27, with 263 objective damage a minute.
Among top laners
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 330, in your losses 194 · 199W 201L
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
This season, in your wins 1.8, in your losses 1.1 · 199W 201L
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 0.7, in your losses 0.3 · 199W 201L