Playstyle
17 games
Playstyle radar
17 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
29
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
17 gamesUtilityStart here
Heals + shields / min
30 vs 56 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
30 vs 56 typical
Peel for the carry through the whole fight instead of following the engage.
Damage
Damage / min
411 vs 478 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 82 of 100, built on 2.39 vision score a minute and 5.2 control wards a game. Aggression trails at 29, with 44% kill participation.
Among supports
Morgana supports with above-median heals + shields a minute win 54% of games; below it, 46%.
Morgana supports with above-median ally heal + shield a minute win 54% of games; below it, 46%.
Morgana supports with above-median damage a minute win 53% of games; below it, 46%.