Playstyle radar
14 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
14 gamesDamageStart here
Damage / min
643 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.1 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
11.2 vs 8.3
87 of 100 against mid laners, and it matters: the better half of mid laners wins 78% of games, the other half 27%.
First blood rate
30% vs 9%
100 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 51 of 100, built on 9.6 turret plates a game and 1.2 epic monsters a game. Damage trails at 15, with 579 damage a minute.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with less time spent dead than the median win 65% of games; with more, 35%.