Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
18 gamesDamageStart here
Damage / min
699 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
0.6 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
CS at 10 min
73.6 vs 69.0
70 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 53 of 100, built on 73.6 CS at 10 min and 7.4 CS a minute. Vision trails at 24, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.