Playstyle radar
18 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1127 vs 873
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
Objective damage / min
710 vs 473
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 81% of games, the other half 23%.
Turret plates / game
13.2 vs 9.3
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 83% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 75 of 100, built on 1119 damage a minute and 28% team damage share. Vision trails at 38, with 0.1 control wards a game.
Among bot laners
Master+ bot laners with less time spent dead than the median win 68% of games; with more, 36%.
Master+ bot laners with above-median control wards a game win 57% of games; below it, 49%.