Playstyle
23 games
Playstyle radar
23 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Frontline
Damage soaked and mitigated for the team
93
of 100
Utility
Healing, shielding and lockdown for allies
33
of 100
Mechanics
Skillshots landed and dodged, casting tempo
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
23 gamesSurvivabilityStart here
Time spent dead
24% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Mechanics
Ability casts / min
8.1 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Damage mitigated / min
2662 vs 1333
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
25% vs 20%
87 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 93 of 100, built on 2662 damage mitigated a minute and 25% damage taken share. Utility trails at 33, with 14.7 immobilizations a game.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 23%, in your losses 26% · 10W 13L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.6, in your losses 8.4 · 10W 13L