Playstyle
11 games
Playstyle radar
11 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
60
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Frontline
Damage soaked and mitigated for the team
55
of 100
Utility
Healing, shielding and lockdown for allies
34
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
11 gamesAggressionStart here
Kill participation
64% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Deaths / min
0.47 vs 0.56
76 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Kills / min
0.78 vs 0.56
78 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
3.55 vs 2.00
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 72 of 100, built on 0.47 deaths a minute and 21% time spent dead. Utility trails at 34, with 0 ally heal + shield a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.