Playstyle
25 games
Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
23
of 100
Damage
Damage per minute and share of the team's damage
6
of 100
Frontline
Damage soaked and mitigated for the team
81
of 100
Utility
Healing, shielding and lockdown for allies
70
of 100
Mechanics
Skillshots landed and dodged, casting tempo
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
25 gamesDamageStart here
Damage / min
1056 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
62% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Aggression
Kills / min
0.39 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Immobilizations / game
42.0 vs 26.4
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
24% vs 20%
84 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2084 vs 1333
79 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 81 of 100, built on 24% damage taken share and 2084 damage mitigated a minute. Damage trails at 6, with 14% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.