Playstyle radar
13 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
13 gamesVisionStart here
Vision score / min
0.46 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
571 vs 395
89 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Gold / min
443 vs 412
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Kills / min
0.24 vs 0.19
70 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 57 of 100, built on 438 gold a minute and 7.3 CS a minute. Vision trails at 16, with 0.46 vision score a minute.
Among top laners
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.