Playstyle
12 games
Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
66
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Frontline
Damage soaked and mitigated for the team
40
of 100
Utility
Healing, shielding and lockdown for allies
43
of 100
Mechanics
Skillshots landed and dodged, casting tempo
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Multikills / game
5.00 vs 2.00
96 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Kills / min
0.74 vs 0.56
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
1820 vs 1513
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, mechanics leads at 74 of 100, built on 5.0 skillshots hit a minute and 4.0 skillshots dodged a minute. Frontline trails at 40, with 18% damage taken share.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.