Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
1.0 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
700 vs 845 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.09 vs 0.20
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 67% of games, the other half 32%.
Time spent dead
5% vs 11%
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 64% of games, the other half 35%.
Epic monsters / game
1.9 vs 1.0
95 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 76 of 100, built on 0.14 deaths a minute and 8% time spent dead. Damage trails at 25, with 15% team damage share.
Among mid laners
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.