Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.3 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
1.66 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 51 of 100, built on 0.22 deaths a minute and 10% time spent dead. Vision trails at 17, with 1.37 vision score a minute.
Among supports
supports with above-median epic monsters a game win 74% of games; below it, 32%.
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with less time spent dead than the median win 66% of games; with more, 34%.