Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
68
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
12 gamesVisionStart here
Control wards / game
0.5 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Damage
Damage / min
287 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
2.8 vs 1.6
100 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Turret plates / game
10.0 vs 6.3
98 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Deaths / min
0.15 vs 0.22
88 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 77 of 100, built on 0.14 deaths a minute and 7% time spent dead. Damage trails at 21, with 8% team damage share.
Among supports
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.