Playstyle
56 games
Playstyle radar
56 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
56 gamesVisionStart here
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.73 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Time spent dead
8% vs 12%
95 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Deaths / min
0.15 vs 0.22
91 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
CS / min
7.8 vs 7.1
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 86 of 100, built on 7% time spent dead and 0.15 deaths a minute. Vision trails at 41, with 0.1 control wards a game.
Among top laners
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.1, in your losses 0.1 · 29W 27L
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.71, in your losses 0.72 · 29W 27L