Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
15 gamesFarmingStart here
CS / min
5.6 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
200 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS at 10 min
63.8 vs 73.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.4 vs 0.9
77 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Time spent dead
9% vs 11%
76 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Deaths / min
0.17 vs 0.21
72 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 61 of 100, built on 0.90 vision score a minute and 1.4 control wards a game. Farming trails at 17, with 5.7 CS a minute.
Among mid laners
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median CS at 10 min win 53% of games; below it, 45%.