Playstyle
20 games
Playstyle radar
20 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
34
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Frontline
Damage soaked and mitigated for the team
32
of 100
Utility
Healing, shielding and lockdown for allies
75
of 100
Mechanics
Skillshots landed and dodged, casting tempo
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.73 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
28% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
1138 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Heals + shields / min
280 vs 31
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
280 vs 31
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 75 of 100, built on 280 heals + shields a minute and 280 ally heal + shield a minute. Survivability trails at 12, with 0.73 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.