Playstyle
35 games
Playstyle radar
35 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
52
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Frontline
Damage soaked and mitigated for the team
62
of 100
Utility
Healing, shielding and lockdown for allies
31
of 100
Mechanics
Skillshots landed and dodged, casting tempo
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
35 gamesDamageStart here
Damage / min
1323 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
66% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
8.7 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
19% vs 23%
78 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 70 of 100, built on 19% time spent dead and 0.51 deaths a minute. Utility trails at 31, with 17.4 immobilizations a game.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1526, in your losses 1053 · 20W 15L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 70%, in your losses 60% · 20W 15L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.5, in your losses 8.9 · 20W 15L