Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
88
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
11 gamesAggressionStart here
Kills / min
0.21 vs 0.32 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.66 vs 0.91 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
CS / min
7.8 vs 6.4
100 of 100 against Evelynn players, and it matters: the better half of Evelynn junglers wins 71% of games, the other half 32%.
Epic monsters / game
4.3 vs 2.6
100 of 100 against Evelynn players, and it matters: the better half of Evelynn junglers wins 79% of games, the other half 25%.
Objective damage / min
1383 vs 854
100 of 100 against Evelynn players, and it matters: the better half of Evelynn junglers wins 81% of games, the other half 22%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 86 of 100, built on 821 objective damage a minute and 3.4 epic monsters a game. Vision trails at 17, with 0.0 control wards a game.
Among junglers
Evelynn junglers with above-median kills a minute win 67% of games; below it, 35%.
Evelynn junglers with above-median vision score a minute win 57% of games; below it, 45%.
Evelynn junglers with above-median control wards a game win 55% of games; below it, 50%.