Playstyle
25 games
Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
29
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Frontline
Damage soaked and mitigated for the team
49
of 100
Utility
Healing, shielding and lockdown for allies
42
of 100
Mechanics
Skillshots landed and dodged, casting tempo
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
25 gamesDamageStart here
Damage / min
1237 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
63% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Aggression
Kills / min
0.45 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Time spent dead
19% vs 23%
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.48 vs 0.56
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 77 of 100, built on 19% time spent dead and 0.48 deaths a minute. Damage trails at 29, with 1237 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1184, in your losses 1318 · 15W 10L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 62%, in your losses 63% · 15W 10L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.43, in your losses 0.48 · 15W 10L