Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.14 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.4 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
11% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
5.8 vs 4.2
74 of 100 against Shen players, and it matters: the better half of Shen junglers wins 75% of games, the other half 22%.
First blood rate
10% vs 0%
71 of 100 against Shen players, and it matters: the better half of Shen junglers wins 53% of games, the other half 48%.
Control wards / game
2.9 vs 1.4
74 of 100 against Shen players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 48 of 100, built on 4.8 turret plates a game and 2.5 epic monsters a game. Damage trails at 1, with 449 damage a minute.
Among junglers
Shen junglers with fewer deaths a minute than the median win 73% of games; with more, 24%.
Shen junglers with above-median CS a minute win 62% of games; below it, 35%.
Shen junglers with less time spent dead than the median win 70% of games; with more, 27%.