Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald top laners, blended with players on the same champions.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 62 of 100, built on 1.1 epic monsters a game and 473 objective damage a minute. Damage trails at 32, with 19% team damage share.
Among top laners
What to work on
17 gamesFarmingStart here
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Damage
Damage / min
761 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Farming
Gold / min
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
401 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Emerald top laners with above-median gold a minute win 67% of games; below it, 31%.
Not a priority
Strengths
Epic monsters / game
1.2 vs 0.8
78 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
34
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100