Playstyle
27 games
Playstyle radar
27 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
27 gamesVisionStart here
Vision score / min
2.45 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
3.4 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
10.1 vs 5.7
100 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Epic monsters / game
2.2 vs 1.5
87 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Deaths / min
0.16 vs 0.22
86 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 87 of 100, built on 0.15 deaths a minute and 6% time spent dead. Vision trails at 28, with 2.15 vision score a minute.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 2.18, in your losses 2.11 · 16W 11L
supports with above-median control wards a game win 54% of games; below it, 46%.
In your wins 3.5, in your losses 2.0 · 16W 11L