Playstyle
36 games
Playstyle radar
36 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
36 gamesVisionStart here
Vision score / min
0.53 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
7.1 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.7 vs 0.9
88 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Deaths / min
0.16 vs 0.21
77 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Time spent dead
9% vs 11%
70 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 76 of 100, built on 0.15 deaths a minute and 8% time spent dead. Vision trails at 24, with 0.0 control wards a game.
Among mid laners
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
In your wins 0.64, in your losses 0.54 · 18W 18L
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
In your wins 11.0, in your losses 3.0 · 18W 18L
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.
In your wins 0.0, in your losses 0.0 · 18W 18L