Playstyle
14 games
Playstyle radar
14 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
17
of 100
Frontline
Damage soaked and mitigated for the duo
54
of 100
Utility
Healing and shielding for the duo
83
of 100
Control
Crowd control uptime and immobilizations
88
of 100
Mechanics
Skillshots landed and dodged
36
of 100
What to work on
14 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
8% vs 11% typical
Add your damage to every trade your partner takes.
Damage
Damage / min
1209 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Mechanics
Skillshots hit / min
0.4 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Damage mitigated / min
3777 vs 2642
75 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Immobilizations / game
85.3 vs 33.6
100 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
CC seconds / min
3.0 vs 2.1
76 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 88 of 100, built on 85.3 immobilizations a game and 3.0 CC seconds a minute. Damage trails at 17, with 8% team damage share.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.