Playstyle
12 games
Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
88
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Frontline
Damage soaked and mitigated for the team
56
of 100
Utility
Healing, shielding and lockdown for allies
41
of 100
Mechanics
Skillshots landed and dodged, casting tempo
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
12 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Strengths
Kills / min
0.95 vs 0.56
99 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
1938 vs 1513
82 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
5.58 vs 2.00
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, aggression leads at 88 of 100, built on 5.58 multikills a game and 0.95 kills a minute. Utility trails at 41, with 21.5 immobilizations a game.
Among ARAM players