Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.57 vs 0.69 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
5.8 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Vision
Wards cleared / game
0.8 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 66 of 100, built on 24% team damage share and 848 damage a minute. Vision trails at 31, with 0.5 control wards a game.
Among mid laners
Silver mid laners with above-median vision score a minute win 53% of games; below it, 44%.
Silver mid laners with above-median turret plates a game win 75% of games; below it, 26%.
Silver mid laners with above-median wards cleared a game win 52% of games; below it, 47%.