Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
11 gamesVisionStart here
Vision score / min
2.32 vs 2.88 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
3.3 vs 5.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Kills / min
0.13 vs 0.10
71 of 100 against Zyra players, and it matters: the better half of Zyra supports wins 56% of games, the other half 43%.
Damage / min
826 vs 689
84 of 100 against Zyra players. Keep it; it is part of how the games get won.
Team damage share
21% vs 18%
79 of 100 against Zyra players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 84 of 100, built on 758 damage a minute and 19% team damage share. Vision trails at 38, with 5.6 wards cleared a game.
Among supports
Zyra supports with above-median vision score a minute win 54% of games; below it, 46%.
Zyra supports with above-median control wards a game win 53% of games; below it, 46%.