Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
10 gamesVisionStart here
Wards cleared / game
0.6 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Farming
CS at 10 min
67.0 vs 75.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.3 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Damage / min
1224 vs 983
96 of 100 against Xerath players, and it matters: the better half of Xerath mid laners wins 61% of games, the other half 40%.
Epic monsters / game
1.8 vs 1.0
92 of 100 against Xerath players, and it matters: the better half of Xerath mid laners wins 79% of games, the other half 39%.
Objective damage / min
308 vs 223
84 of 100 against Xerath players, and it matters: the better half of Xerath mid laners wins 78% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 77 of 100, built on 0.16 deaths a minute and 9% time spent dead. Vision trails at 28, with 1.1 wards cleared a game.
Among mid laners
Xerath mid laners with above-median wards cleared a game win 55% of games; below it, 48%.
Xerath mid laners with above-median CS at 10 min win 55% of games; below it, 47%.
Xerath mid laners with above-median CS a minute win 54% of games; below it, 47%.