Playstyle radar
11 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
9
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
346 vs 410 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.15 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
First blood rate
30% vs 14%
79 of 100 against Sylas players, and it matters: the better half of Sylas mid laners wins 57% of games, the other half 48%.
Vision score / min
0.87 vs 0.72
74 of 100 against Sylas players, and it matters: the better half of Sylas mid laners wins 53% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 43 of 100, built on 27% first blood rate and 2.4 solo kills a game. Farming trails at 4, with 51.7 CS at 10 min.
Among mid laners
Sylas mid laners with less time spent dead than the median win 66% of games; with more, 32%.
Sylas mid laners with above-median gold a minute win 69% of games; below it, 29%.
Sylas mid laners with above-median kills a minute win 66% of games; below it, 33%.