Playstyle
35 games
Playstyle radar
35 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
84
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
35 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Hecarim players. The strengths below are where the margin is widest.
Not a priority
Strengths
Objective damage / min
1394 vs 1009
97 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 81% of games, the other half 20%.
Turret plates / game
6.5 vs 3.8
95 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 75% of games, the other half 27%.
Deaths / min
0.13 vs 0.19
88 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 77% of games, the other half 24%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 85 of 100, built on 1377 objective damage a minute and 6.5 turret plates a game. Vision trails at 38, with 0.7 control wards a game. For a Hecarim player that is the expected shape: against other Hecarim players, vision sits above the median.
Among junglers