Playstyle
16 games
Playstyle radar
16 gamesCompared with Platinum top laners, blended with players on the same champions.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: objectives peaks at 50 while farming sits at 36, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
What to work on
16 gamesFarmingStart here
CS / min
5.8 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Aggression
Solo kills / game
1.0 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
Objectives
Objective damage / min
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
275 vs 403 typical
Hit the objective while the team holds the area instead of chasing.
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Strengths
Epic monsters / game
1.2 vs 0.8
73 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Vision score / min
0.95 vs 0.78
79 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 46%.
Kill participation
41% vs 35%
75 of 100 against top laners. Keep it; it is part of how the games get won.
35
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100