Playstyle
19 games
Playstyle radar
19 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
4
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
19 gamesVisionStart here
Vision score / min
1.09 vs 2.76 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
1.0 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Objective damage / min
132 vs 91
71 of 100 against supports, and it matters: the better half of supports wins 71% of games, the other half 29%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 54 of 100, built on 1.6 epic monsters a game and 270 objective damage a minute. Vision trails at 4, with 0.63 vision score a minute.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median control wards a game win 54% of games; below it, 46%.
supports with above-median epic monsters a game win 74% of games; below it, 32%.