Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
8
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
18% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
7.5 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Solo kills / game
4.0 vs 2.0
96 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 63% of games, the other half 43%.
Kills / min
0.32 vs 0.24
82 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 67% of games, the other half 33%.
Damage / min
952 vs 809
76 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 62% of games, the other half 38%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 76 of 100, built on 25% team damage share and 889 damage a minute. Survivability trails at 3, with 17% time spent dead.
Among mid laners
Yasuo mid laners with fewer deaths a minute than the median win 70% of games; with more, 30%.
Yasuo mid laners with less time spent dead than the median win 66% of games; with more, 33%.
Yasuo mid laners with above-median CS a minute win 59% of games; below it, 40%.