Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
12 gamesFarmingStart here
CS at 10 min
58.9 vs 68.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
321 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Damage / min
967 vs 822
77 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
First blood rate
25% vs 11%
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Team damage share
26% vs 23%
76 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 58 of 100, built on 0.19 deaths a minute and 11% time spent dead. Vision trails at 24, with 0.3 control wards a game.
Among top laners
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.