Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
970 vs 823
76 of 100 against top laners, and it matters: the better half of Platinum top laners wins 59% of games, the other half 41%.
Solo kills / game
3.9 vs 2.7
73 of 100 against top laners, and it matters: the better half of Platinum top laners wins 60% of games, the other half 41%.
CS at 10 min
73.1 vs 67.2
77 of 100 against top laners, and it matters: the better half of Platinum top laners wins 55% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 57 of 100, built on 0.19 deaths a minute and 11% time spent dead. Vision trails at 37, with 0.1 control wards a game.
Among top laners
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median control wards a game win 53% of games; below it, 49%.