Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
12 gamesVisionStart here
Vision score / min
1.84 vs 2.62 typical
Put a ward down on every back and sweep the river before objectives.
Farming
Gold / min
286 vs 312 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Control wards / game
0.0 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
10.4 vs 6.3
100 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Deaths / min
0.11 vs 0.22
100 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
4% vs 9%
100 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 86 of 100, built on 0.14 deaths a minute and 7% time spent dead. Damage trails at 18, with 450 damage a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median gold a minute win 68% of games; below it, 30%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.