Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
60 gamesAggressionStart here
Kill participation
57% vs 62% typical
Be at every fight your team takes; a support's value is presence.
Objectives
Turret plates / game
7.5 vs 8.9 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.04 vs 0.05 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Vision score / min
2.34 vs 2.00
78 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 54% of games, the other half 40%.
Control wards / game
6.5 vs 3.9
76 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 53% of games, the other half 42%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 90 of 100, built on 0.15 deaths a minute and 6% time spent dead. Damage trails at 24, with 270 damage a minute. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Yuumi supports with above-median kill participation win 55% of games; below it, 39%.
This season, in your wins 60%, in your losses 55% · 33W 47L
Yuumi supports with above-median turret plates a game win 79% of games; below it, 16%.
This season, in your wins 12.6, in your losses 4.3 · 33W 47L
Yuumi supports with above-median kills a minute win 50% of games; below it, 44%.
This season, in your wins 0.04, in your losses 0.03 · 33W 47L