Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Damage / min
557 vs 351
83 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
CC seconds / min
1.6 vs 1.3
71 of 100 against supports. Keep it; it is part of how the games get won.
Solo kills / game
0.5 vs 0.2
84 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 71 of 100, built on 646 damage a minute and 17% team damage share. Survivability trails at 17, with 13% time spent dead.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.26, in your losses 0.34 · 33W 32L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 11%, in your losses 14% · 33W 32L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 1.1, in your losses 0.8 · 33W 32L