Playstyle
32 games
Playstyle radar
32 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Frontline
Damage soaked and mitigated for the team
72
of 100
Utility
Healing, shielding and lockdown for allies
69
of 100
Mechanics
Skillshots landed and dodged, casting tempo
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
32 gamesSurvivabilityStart here
Deaths / min
0.66 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
27% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Immobilizations / game
38.5 vs 26.4
70 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
1928 vs 1333
73 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
23% vs 20%
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 72 of 100, built on 1928 damage mitigated a minute and 23% damage taken share. Survivability trails at 24, with 0.66 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.63, in your losses 0.72 · 21W 11L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 26%, in your losses 29% · 21W 11L