Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
10 gamesVisionStart here
Vision score / min
2.04 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.5 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
172 vs 93
90 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Kills / min
0.23 vs 0.07
100 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Damage / min
548 vs 364
77 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 58 of 100, built on 634 damage a minute and 16% team damage share. Vision trails at 14, with 0.3 control wards a game.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.