Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
1.8 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.52 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among top laners: damage peaks at 40 while vision sits at 26, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.