Playstyle
23 games
Playstyle radar
23 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
23 gamesSurvivabilityStart here
Time spent dead
16% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.29 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
639 vs 932 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
CS at 10 min
4.3 vs 3.0
73 of 100 against Briar players. Keep it; it is part of how the games get won.
Team damage share
24% vs 21%
70 of 100 against Briar players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 75 of 100, built on 23% team damage share and 805 damage a minute. Survivability trails at 11, with 15% time spent dead. That is the Diver trade: survivability is not where this class wins games.
Among junglers
Briar junglers with less time spent dead than the median win 72% of games; with more, 30%.
Briar junglers with fewer deaths a minute than the median win 75% of games; with more, 26%.
Briar junglers with above-median objective damage a minute win 80% of games; below it, 22%.