Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
12 gamesVisionStart here
Vision score / min
1.94 vs 2.62 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
4.2 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kills / min
0.13 vs 0.08
74 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Damage / min
531 vs 371
73 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Solo kills / game
0.6 vs 0.2
83 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 49 of 100, built on 19% team damage share and 668 damage a minute. Vision trails at 17, with 1.05 vision score a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.