Playstyle
10 games
Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
49
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Frontline
Damage soaked and mitigated for the team
45
of 100
Utility
Healing, shielding and lockdown for allies
21
of 100
Mechanics
Skillshots landed and dodged, casting tempo
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
0
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.82 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
31% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
1210 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, aggression leads at 49 of 100, built on 0.66 kills a minute and 2.00 multikills a game. Survivability trails at 0, with 31% time spent dead.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.