Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
41
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Frontline
Damage soaked and mitigated for the team
83
of 100
Utility
Healing, shielding and lockdown for allies
69
of 100
Mechanics
Skillshots landed and dodged, casting tempo
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.60 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Damage
Damage / min
1273 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Multikills / game
1.52 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Ability casts / min
12.2 vs 9.6
78 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Immobilizations / game
50.9 vs 26.4
91 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2337 vs 1333
89 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 83 of 100, built on 2337 damage mitigated a minute and 24% damage taken share. Damage trails at 27, with 17% team damage share.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
This season, in your wins 0.53, in your losses 0.67 · 34W 42L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
This season, in your wins 1149, in your losses 1345 · 34W 42L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
This season, in your wins 1.76, in your losses 1.40 · 34W 42L