Playstyle
19 games
Playstyle radar
19 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.1 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
52.6 vs 64.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Kills / min
0.34 vs 0.21
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Solo kills / game
5.7 vs 2.9
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 60% of games, the other half 41%.
Damage / min
1115 vs 830
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 59% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 76 of 100, built on 872 damage a minute and 22% team damage share. Vision trails at 21, with 0.98 vision score a minute.
Among top laners
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with above-median CS at 10 min win 54% of games; below it, 45%.
Gold top laners with above-median first blood rate win 56% of games; below it, 48%.