Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
4.6 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
69 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
311 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Strengths
Kill participation
59% vs 54%
77 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
CC seconds / min
1.6 vs 1.3
76 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 57 of 100, built on 8.9 wards cleared a game and 2.77 vision score a minute. Damage trails at 33, with 311 damage a minute.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.